The Southern Continent (part 2)

As we play, occasionally we'll close a thread and open a new one to keep the size of threads (and relative complexity) down to a dull roar. Here's where we store the closed posts from the history of Errant Road.

Re: The Southern Continent (part 2)

Postby Alberich » January 2nd, 2013, 1:25 pm

[OOC: Indeed, the new thread assumes that all of us are travelling with her to Port Lorrel, on the same ship that we took down here - though Jack's left it open as to whether Khoo wants to split off or not. Also, there was no mention of the wild horses, high explosives, etc. that would be required to pry Udo away from this one.]
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Re: The Southern Continent (part 2)

Postby Graybeard » January 11th, 2013, 12:03 pm

OOC: Once the ship makes landfall, Khoo will have a "random" encounter that gives him abundant reason :o to stay with the group. Can we close this thread and move it to the archives? Things are getting a tad cluttered for my tastes.
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Re: The Southern Continent (part 2)

Postby Alberich » January 11th, 2013, 12:25 pm

[OOC: Every player has responded in the "Puppet Masters" thread and no one has added anything here, which to me sounds like a loud and clear "yes!"]
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Re: The Southern Continent (part 2)

Postby Graybeard » January 11th, 2013, 12:41 pm

OOC: OK, so the topic is locked, and will be moved to Background Noise in a day or two. Fun stuff.
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