The Southern Continent (part 2)

As we play, occasionally we'll close a thread and open a new one to keep the size of threads (and relative complexity) down to a dull roar. Here's where we store the closed posts from the history of Errant Road.
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Alberich
Noble Knight Protector
Posts: 1892
Joined: October 5th, 2008, 9:58 am

Re: The Southern Continent (part 2)

Post by Alberich »

[OOC: Indeed, the new thread assumes that all of us are travelling with her to Port Lorrel, on the same ship that we took down here - though Jack's left it open as to whether Khoo wants to split off or not. Also, there was no mention of the wild horses, high explosives, etc. that would be required to pry Udo away from this one.]
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Graybeard
The Heretical Admin
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Joined: August 20th, 2007, 8:26 am
Location: Nuevo Mexico y Colorado, Estados Unidos

Re: The Southern Continent (part 2)

Post by Graybeard »

OOC: Once the ship makes landfall, Khoo will have a "random" encounter that gives him abundant reason :o to stay with the group. Can we close this thread and move it to the archives? Things are getting a tad cluttered for my tastes.
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Because old is wise, does good, and above all, kicks ass.
Alberich
Noble Knight Protector
Posts: 1892
Joined: October 5th, 2008, 9:58 am

Re: The Southern Continent (part 2)

Post by Alberich »

[OOC: Every player has responded in the "Puppet Masters" thread and no one has added anything here, which to me sounds like a loud and clear "yes!"]
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Graybeard
The Heretical Admin
Posts: 7180
Joined: August 20th, 2007, 8:26 am
Location: Nuevo Mexico y Colorado, Estados Unidos

Re: The Southern Continent (part 2)

Post by Graybeard »

OOC: OK, so the topic is locked, and will be moved to Background Noise in a day or two. Fun stuff.
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Because old is wise, does good, and above all, kicks ass.
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