It's just that everyone wants to play Aragon. Or maybe Legolas or Gimli. But some guy with a music instrument? "Nah, that's gay!"taltamir wrote:Fluff vs crunch. The bard and cleric are fucktarded sounding and weaksauce in terms of the story (crunch)
But if you analyze the powers they are quite good.
Personally, I like both classes background as well. Leaves room for quite cool a chara actually.
Possibly true. But not explaining why the other class has to be pushed down a tier. Since we already were having different levels on the same tier after all.taltamir wrote:It doesn't qualify as tier 2 though. The gulf between tier 3 and tier 2 is huge and massive. A tier 2 character breaks campaigns if played well and can only be reigned in by DM fiat and nerfs.
And sure, a wizard can be quite strong on low levels already. But won't become gamebreakingly strong until having reached a certain one.
He certainly is one of the most flexible classes from the very start though. Until he runs out of spell slots for the day.
As I said, it is certainly useful. But not what we call in German "der Weisheit letzter Schluss". Translating more or less to "the ultimate truth". And every GM will have to adjust it a little according to his players style of course, but that's a given and never denied by the list.
Okay, now that's just sick!Oh, and with meleer's my fav is abusing the fuck out of reach for a ton of AoOs. 3 feats for great cleave (1 extra attack per killing blow, up to an infinite amount per round) and http://www.d20srd.org/srd/feats.htm#combatReflexes
Now get a large fighter (+1 square reach), equip with a spear or another reach weapon (+1 square reach) and cast enlarge person (+1 square reach). Whenever a normal opponent tries to engage you in melee they must go through 3 squares where you can reach them and they can't reach you. Giving you 3 attacks of opportunity against them (free attack that happen on THEIR turn). And these repeat every turn thanks to you moving around (5 ft step) to force more AoO and if they try fleeing they also trigger AoO... oh, and healing a downed ally... its hilarious
Needs a gm allowing for large races. But then even with one square less, it would still be very effective. Perfect to block a corridor, that's for sure.
Won't be as effective as possible on longer ranges though.