Jacobus wrote:Thanks Graybeard. And ok, I will rephrase think of say . . . A native american hunter. Does that sit a bit better? And at this stage I was not willing to say "half-troll" when I wasn't sure if it was possible. All of which are interesting ideas.
I think it can be reasonably assumed that there are places in the Poe-verse that are inhabited by such people. However, there are also places in our own world with such people, and they don't wear loincloths and carry blowguns when they come to the city; they wear what the city people wear, and do what the city people do -- with unique cultural quirks resulting from who they are. In their homelands, they may very well comport themselves
very differently than when in the city. But they don't act like "savages"
(sic) when they're in town, or at least, no more so than anyone else does.
I'm playing the most "uncivilized" character of anyone now going in this, in Grope. In some regards he's a pain, because his opportunities to interact with the rest of the characters are limited while they're in an urban environment. A troll
cannot assimilate fully into a culture that is terrified of trolls. I am accordingly forced to go it alone, at least until everyone else reaches a setting that's more conducive to a 9-foot-tall, shamanistic hunter. In my personal case that's not a problem; Grope and I can wing it solo for a while, and since I'm also helping construct the BBEG via a series of NPCs (some of them very well developed), I still have plenty of stuff to do. But there are definite challenges to a character falling well outside the local social norms. If you don't mind chafing under those challenges, fine, construct the character however you want to, but be aware that the challenges exist.
Jacobus wrote:Something I have been pondering: How does everyone view bows? Obsolete compared to guns? Or is it a bit like in westerns, where they are just as good, if not better depending on the situation?
Bows, guns, crossbows, blowguns, rocket launchers, giant magical slingshots -- whatever. The important thing is what the character is
like.